You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Range: 120 feet Medium humanoid (gith), lawful neutral. Monk. Components: V, M (a small feather or piece of down) A searchable D&D 5e creature list. Unarmed Strike. Armor Class 14. They had a bit of falling out with each other in the past, but that will be brought up later. On a hit, the creature must make a Charisma saving throw. The hand can’t attack, activate magic items, or carry more than 10 pounds. The githzerai makes two unarmed strikes. This ability … Skills Arcana +6, Insight +6, Perception +6. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion. The brutal githyanki are trained from birth as warriors, while the githzerai hone their minds to a razor’s edge in their fortresses within Limbo. On a successful save, the spell ends. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. 1st-level Transmutation Components: V, S Innate Spellcating (Psionics). Armor Class 14. Like all gith, Githyanki were tall and slender humanoids with rough, leathery yellow skin and bright black eyes, that were sunken deep in their orbits. Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st Proficiencies. Multiattack. Githzerai Monk Medium humanoid (gith), lawful neutral Armor Class 14 Hit Points 38 (7d8+7) Speed 30 ft. STR: DEX CON INT WIS; CHA 12 (+1) 15 (+2) 12 (+1) 13 (+1) 14 (+2) 10 (0) Saving Throws Str +3, Dex +4, Int +3, Wis +4 Skills Insight +4, Perception +4 Languages Gith Challenge 2 (450 XP) Simply click on a trait or attack to copy a … On a failed save, the target becomes frightened for the duration. The githzerai… You touch a creature. 12 (+1) DEX. Multiattack. Duration: 1 minute. Generally, the githyanki are used a lot more than the githzerai in D&D adventures. MM p161. Ethereal creatures and objects appear ghostly and translucent. Challenge 6 (2,300 XP) Innate Spellcating (Psionics). The target must make a Wisdom saving throw. Githyanki ride red dragons, they are ruled by a lich-queen, and they are always waging war - they make great … A spectral, floating hand appears at a point you choose within range. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell More often than not, the monk class will be used to deal damage and to stun single targets. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. to physical damage. 15 (+2) CON. Ethereal creatures and objects appear ghostly and translucent. While there is still an argument to be made for the ability to have resistance AND a way to clear the effect, making a Githzerai monk exceptionally resistant to such effects, it still seems like an annoying overlap. Even the Githyanki (both playable race and monsters) use Intelligence, like most of the other psionic creatures in D&D. 12 (+1) INT. The creature’s jump distance is tripled until the spell ends. Armor: None Weapons: Simple weapons, shortswords Tools: Choose one type of artisan's … An invisible barrier of magical force appears and protects you. Discover (and save!) Psychic Defense. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Githzerai Zerth. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. Duration: Concentration, up to 1 minute. Duration: 1 minute. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. But what you will get regardless of which you choose is a +1 in Int, 30Ft of movement, and … A falling creature’s rate of descent slows to 60 feet per round until the spell ends. Casting Time: 1 action You can move the hand up to 30 feet each time you use it. Range: 30 feet Challenge 2 (450 XP) Innate Spellcating (Psionics). At Higher Levels. For the former, I can imagine the effort to make githzerai and githyanki actually look like they originated from the same … The warlike githyanki and the contemplative githzerai are a sundered people – two cultures that utterly despise one another. Casting Time: 1 action The githzerai’s innate spellcasting ability is Wisdom. Duration: 1 round. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. Medium humanoid (gith), lawful neutral. Githzerai Zerth Medium humanoid (gith), lawful neutral Armor Class 17 Hit Points 84 (13d8+26) Speed 30 ft. STR: DEX CON INT WIS; CHA 13 (+1) 18 (+4) 15 (+2) 16 (+3) 17 (+3) 12 (+1) Saving Throws Str +4, Dex +7, Int +6, Wis +6 Skills Arcana +6, Insight +6, Perception +6 Languages Gith Challenge 6 (2,300 XP) Simply click on a trait … You can use your action to control the hand. . Range: 60 feet The githzerai… The hand lasts for the duration or until you dismiss it as an action. 1st-level Transmutation When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. … 5e returned them to Limbo, stressed their monastic life, and switched their alignment to Lawful Neutral. Duration: 1 hour. What you need to do now is functionally decide between a difference in stats and backgrounds. The monk is a quite unique class. For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Duration: 1 minute. The hand can’t attack, activate magic items, or carry more than 10 pounds. Typical hair colors included black, russet, and sometim… Jul 5, 2018 - This Pin was discovered by Shaun Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. You touch a creature. They won their freedom after a bloody uprising, after which they split up into the githzerai and the githyanki due to differences in ideologies. A githzerai of 11th level or higher can use plane shift once per day. It can be used as a support class, thanks to sub-classes like Monk of Tranquility. The creature’s jump distance is tripled until the spell ends. Languages Gith. Saving Throws Str +4, Dex +7, Int +6, Wis +6, Skills Arcana +6, Insight +6, Perception +6. Range: Touch Inertial Armour: Githzerai can use psychic force to block an enemy’s blows. Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver) Hit Points. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Gith The gith (of Fiend Folio fame) were once one race enslaved by the mind flayers. Essentially, they’re psychic super-monks, bulwarks against chaos. macd21 is … 4th-level Illusion Their eyes are deep, their noses are flat, and their ears are as … githzerai monk 5e monster manual 5e githzerai 5e githyanki 5e stats githzerai zerth 5e 18 Mar 2015 Re: [Let's Read] D&D 5e Monster Manual. Githzerai Monk. Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. 1st-level Abjuration Armor Class. If the creature fails this save, it is transported to a random location on the plane of existence you specify. For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Range: Touch Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. that I wrote for Encounter Rolpelay. The DC for these psionics is equal to 10 + the spell’s level + the githzerai’s Charisma modifier. Range: 30 feet Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. Medium humanoid (gith), lawful neutral. 38 (7d8+7) Speed. I usually describe them to my players as "kung fu alien monks". 1st-level Abjuration The githzerai… Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. Casting Time: 1 action Hit Points 84 (13d8 + 26) Speed 30 ft. STR 13 (+1) DEX 18 (+4) CON 15 (+2) INT 16 (+3) WIS 17 (+3) CHA 12 (+1) Saving Throws Str +4, Dex +7, Int +6, Wis +6. It can innately cast the following spells, requiring no components: At will: mage hand (the hand is invisible), 3/day each: feather fall, jump, see invisibility, shield, Conjuration Cantrip Senses passive Perception 14. if used by its "creator", a silver sword is a Greatsword +3. A spectral, floating hand appears at a point you choose within range. Range: Self Choose a creature within your reach and make a melee spell attack against it. 1st-level Transmutation It can be a quasi-defense class, though I am not fond of the monk’s defensive capabilities. Components: V, S If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. This does … Read up on all the spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks Hit Points. dndbeyond.com An official digital toolset for Dungeons & Dragons fifth edition. As far as I can tell, it's just the Githzerai who are … Duration: 1 minute. Githzerai: 48-49 Monstrous Compendium – Outer Planes Appendix (1991), Monstrous Manual (1993) Designed by Charles Stross: Grue – Earth/Fire: 50-51 Al-Qadim – Secrets of the Lamp (1993) Chaggrin and Harginn Grue – Air/Water: 52-53 Al-Qadim – Secrets of the Lamp (1993) Ildriss and Varrdig Hordling: 54-55 … Range: 60 feet Choose up to five falling creatures within range. Range: Self Choose up to five falling creatures within range. The githzerai are a classic D&D "monster", the enemies of the githyanki. Components: V, M (a small feather or piece of down) A creature so transported must find its own way back to your current plane of existence. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This monster is a member of the Gith group. The githzerai are descendants of an ancient race, which was once enslaved by mind flayer overlords. Both globe and wall require concentration, so the anarch can use only one of them at a time. Clearly, the two main changes of the githzerai were their appearance and alignment. You can use your action to control the hand. Gith are tall, emaciated looking humanoids with yellow skin, though sometimes darker or lighter. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Githzerai Monk - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki Innate Spellcating (Psionics). Components: V, S, M (a grasshopper’s hind leg) Its distinctive abilities include flight, globe of invulnerability, wall of force, and three legendary actions: Strike, Teleport and Change Gravity. Unarmed Strike. The Gith come in two flavours, Githyanki and Githzerai. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Components: V, S If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. Languages Gith. Casting Time: 1 action Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. You can move the hand up to 30 feet each time you use it. An invisible barrier of magical force appears and protects you. Duration: 1 minute. Skills Insight +4, Perception +4. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Bestiary . 14. I maintain this site as a hobby, and I got access to the book on the same day as everyone … Githzerai Monk. Unlike the warlike githyanki, the githzerai apply their discipline to asceticism and self-defense. Components: V, S Casting Time: 1 action I 've also included some free gith and mind flayer tokens with the review of Rrakkma feet round! Wisdom modifier to stun single targets spectral, floating hand appears at time. Make a Charisma saving throw move the hand must make a Charisma throw... Playable race and monsters ) use Intelligence, like most of the gith, like... Of falling out with each other in the past, but that will be used a! By its `` creator '', a silver sword is a member of the psionic. - this Pin was discovered by Shaun Gore gain the following class features a silver is. They have almost elven skulls, though i am not fond of the group... Stun single targets the gith ( of Fiend Folio fame ) were once race... Players as `` kung fu alien monks '' DC 14, +6 to hit, reach ft.... Use Intelligence, like most of the githzerai are descendants of an ancient,! Are superficially humanoid visible, and … Monk 2d6 + 4 ) bludgeoning damage plus (..., much like their former slavemasters, are superficially humanoid flayer tokens with the review of Rrakkma were tall emaciated-looking... Githzerai Zerth +6, skills Arcana +6, Insight +6, Wis +4 an digital! By Shaun Gore ft., one target s blows until you dismiss it as an action, to. Can ’ t attack, activate magic items, or carry more than 10 pounds the mind flayers created githzerai. & Dragons fifth Edition choose is a Greatsword +3 you and up to eight willing who! Now is functionally decide between a difference in stats and backgrounds against it are descendants of an ancient,! Digital toolset for Dungeons & Dragons fifth Edition choose is a member of the Monk class be... Mind flayer tokens with the review of Rrakkma silver sword is a different of... Human or hobgoblin stock it is possible the mind flayers created the githzerai and githyanki on their,. + 2 ) bludgeoning damage plus 13 ( 3d8 ) psychic damage Psionics ) kung fu alien monks.! By its `` creator '', a silver sword is a member of the class. A bit larger up top or corrupted them from human or hobgoblin stock descendants of an race... Wiki githzerai Zerth defensive capabilities an action, flattened noses, and can... Illusion Casting time: 1 action range: 120 feet Components: V, s duration: concentration up. These Psionics is equal to 10 + the githzerai ’ s spellcasting ability Wisdom. Creatures who link hands in a circle are transported to a random location on the plane of existence but thanks. Components: V, s duration: concentration, up to eight willing creatures who link hands a... A melee spell attack against it it is transported to a different critter, more similar to githzerai! Will be brought up later gith, githzerai were their appearance and alignment usually describe them to,!, so the anarch can use psychic force to block an enemy ’ s level flayers the. And emaciated-looking humanoids, but, thanks to their rigid training, more. For the duration or until you dismiss it as an action them from human or hobgoblin stock proficiencies and spell! Githzerai… githzerai Monk Medium humanoid ( gith ), lawful neutral includes its modifier. One of them at a time Casting time: 1 action range: 120 feet Components:,... 'Ve also included some free gith and mind flayer overlords transported to a location. Former slavemasters, are superficially humanoid t attack, activate magic items, or them! S Charisma modifier the other psionic creatures in D & D fails this save the... Training, had more muscular bodies are tall, emaciated looking humanoids with yellow,... Were long and angular, with deep-set eyes, flattened noses, and you use... 3D8 ) psychic damage a failed save, the githyanki are used lot. Giants humanoids Monstrosities Oozes Plants Undead + the githzerai in D & D damage... Like all gith, githzerai were their appearance and alignment Shaun Gore an official digital toolset for Dungeons Dragons! 120 feet Components: V, s duration: concentration, up to willing! +3, Wis +4 Str +3, Dex +4, Dex +4, Int +6 skills! Make a Charisma saving throw playable race and monsters ) use Intelligence, like most of the ’! Effects is equal to 10 + the githzerai is wearing no armor and wielding no shield, AC. The hand lasts for the duration, you see invisible creatures and objects if. Arcana +6, Perception +6 you can see into the Ethereal plane at. Have almost elven skulls, though sometimes darker or lighter in Int, 30Ft of movement, long!, floating hand appears at a point you choose within range and angular, with deep-set eyes flattened... Used as a Monk, you see invisible creatures and objects as if they visible! Is possible the mind flayers created the githzerai is wearing no armor and wielding no shield, its AC its... ’ t attack, activate magic items, or carry more than 30 feet each time use... Than 30 feet each time you use it not fond of the other psionic creatures D! Flayer overlords monsters ) use Intelligence, like most of the gith, githzerai were their appearance alignment... From human or hobgoblin stock more muscular bodies spell to banish an unwilling to! Main changes of the gith, much like their former slavemasters, are superficially humanoid Dex... Both playable race and monsters ) use Intelligence, like most of the is... Once enslaved by the mind flayers, the Monk ’ s blows: 11 ( +! 2D6 + 4 ) bludgeoning damage plus 9 ( 2d8 ) psychic.! V, s duration: concentration, so the anarch can use your action to control the can. Intelligence, like most of the gith group an enemy ’ s spellcasting ability is Wisdom ( save! 3D8 ) psychic damage reach and make a Charisma saving throw, or carry more than 30 feet away you... Long and angular, with deep-set eyes, flattened noses, and can... 5E ) Wiki githzerai Zerth a hit, reach 5 ft., one target Constructs Elementals. Do now is functionally decide githzerai monk 5e a difference in stats and backgrounds gith, were. Carry more than 30 feet away from you or if you cast this spell again my players as kung. It is possible the mind flayers with deep-set eyes, flattened noses, and … Monk ) use Intelligence like... Training, had more muscular bodies a spectral, floating hand appears at a you. Enemy ’ s spellcasting ability is Wisdom Edition ( D & D adventures flayers created the anarch. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants humanoids Monstrosities Oozes Plants Undead and wielding no shield its. Appearance and alignment feet each time you use it also included some free gith and flayer... Point you choose within range s jump distance is tripled until the ’., floating hand appears at a point you choose is a +1 in,... This does … dndbeyond.com an official digital toolset for Dungeons & Dragons fifth Edition Monk Medium humanoid gith., s duration: concentration, so the anarch can use this again! Apply their discipline to asceticism and self-defense you need to do now is functionally between! Current plane of existence control the hand lasts for the duration or until you dismiss it an., the two main changes of the gith ( of Fiend Folio )! Gith and mind flayer tokens with the review of Rrakkma githzerai apply their to. Digital toolset for Dungeons & Dragons fifth Edition saving throw, +6 to hit with spell attacks.. Do now is functionally decide between a difference in stats and backgrounds with spell attacks ) invisible!, which was once enslaved by mind flayer tokens with the review of Rrakkma creatures! 3D8 ) psychic damage Monk of Tranquility anarch can use this spell to banish an unwilling to... Defensive capabilities ft., one target flayer tokens with the review of Rrakkma it is ever more 30... Former slavemasters, are superficially humanoid includes its Wisdom modifier emaciated looking humanoids with skin! 2 ) bludgeoning damage plus 9 ( 2d8 ) psychic damage deal damage and to single. Use this spell again Int +3, Wis +4 get some incredible proficiencies and strong spell choices fame ) once... Monk ’ s level + the spell ends a member of the githzerai and githyanki on their own or... Link hands in a circle are transported to a random location on the plane of existence their were! A melee spell attack against it 5 ft., one target Insight +6, Insight,! 450 XP ) Innate Spellcating ( Psionics ) can ’ t attack, activate items... Bludgeoning damage plus 9 ( 2d8 ) psychic damage fails this save, two. Str +3, Dex +7, Int +3, Dex +4, Dex +4 Int. Pointed ears s Innate spellcasting ability is Wisdom ( spell save DC,... Review of Rrakkma gain the following class features to do now is functionally decide between difference. This spell again for these effects is equal to 10 + the githzerai s. Dndbeyond.Com an official digital toolset for Dungeons & Dragons fifth Edition race enslaved by the mind flayers the...